Jun. 10th, 2014

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The Shadows

 
For twelve years now, the Shadows have haunted the streets of Moro-Umbra. The people put up what resistance they could, but in the end, everyone living in the city was either swallowed up by the Shadows or left to seek a new life elsewhere. There has been no contact with the outside world for years. Many of the NeirCo employees will tell you that the world outside of Moro-Umbra simply doesn't exist.

In light of this, NeirCo and it's employees have strived to reclaim their city and repopulate it with individuals able to fight the shadow plague. The Crystal Dreamer program will facilitate this. In the meantime, all the data gathered on the Shadows is contained in this file for Dreamers to peruse and learn from.

All shadows will drain the life energy of normal humans. After extended exposure to shadows, even Crystal Dreamers will begin to succumb to their effects. Those affected by shadow energies may become angry or depressed, and will eventually lose the will to continue to fight. NeirCo recommends that anyone who notices a sudden change for the worse in their behaviour should report to the NeirCo laboratories immediately for treatment. 

Shadows do not appear to need energy to sustain themselves - they have not been witnessed eating or drinking food, and so it can be assumed that they do not need to do so. Why exactly they attack and drain the energy of humans and other animals is unknown. Upon death, Shadows do not leave corpses, but instead seem to dissipate into the atmosphere in a black cloud of smoke. Recently, they have begun to leave behind Crystal Tears, which NeirCo has used to further advance the Crystal Dreamers program. 




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Minor Shadows


Minor Shadows usually take the form of animals, and are relatively easy to dispatch. However, they are dangerous in large numbers and can overwhelm even the most practised of dreamers.

Frequently, Minor Shadows will follow Boss Shadows. It is not currently known if they are obeying orders from what they register as their superiors, or if they are only scavenging for energy in the Boss Shadow's wake. 


Boss Shadows



Boss Shadows are the most dangerous things a Crystal Dreamer can encounter in Moro-Umbra. They appear in regular cycles, and disappear to an unknown place when they have consumed their fill of life energy. Only one Boss Shadow has ever been defeated. 

Boss Shadows are difficult to describe in general terms, because each one is different. Some fall into unstoppable rages until they have consumed enough life energy to be sated. Others don't seem to be aggressive at all. Some employ illusions and other magic to trap their prey. They have but one thing in common - they all began appearing 6 years ago, when the population of Moro-Umbra was beginning to panic about the increase in Shadows, and they do not dissipate when they are defeated - they simply crystallize and shatter into numerous shards. These shards have been analysed and found to be made of the same material as the Crystal Tears dropped by Minor Shadows. 
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About NeirCo


 The Neir Corporation has been finding ways to combat the Shadows since they first appeared in this world twelve years ago. When people still lived in Moro-Umbra, NeirCo did their very best to protect them. When they failed, the remaining survivors were moved into the NeirCo building, where they still live today. NeirCo's current goals are to make Moro-Umbra hospitable once more. That's where the Crystal Dreamers Program comes in. Those with strong wills are able to resist the effects of the Shadows for longer, and since nobody in Moro-Umbra is up to the task, NeirCo have resorted to summoning help from other worlds. 

NeirCo is grateful for the help of these outsiders, and appreciates the risks they take on behalf of Moro-Umbra. In exchange for their services, NeirCo has agreed to grant them their most heartfelt wish - of course, they will have to earn it, first. 

Should anyone within the facility have any questions, they may direct themselves to a NeirCo employee - they are the tall people with rabbit heads. They will be happy to help in any way that they can. 


The NeirCo Building


The NeirCo Building stands on a hill overlooking the rest of Moro-Umbra. From the very beginning, Shadows have stayed away from the grounds, and so the people staying there are safe. The NeirCo building contains everything a (very small) society needs to survive, including ample kitchens and entertainment venues. 

Crystal Dreamers are provided rooms of their own on the top three floors of the building. These rooms contain a small kitchenette, a double bed, and an ensuite bathroom. Each room also contains a NeirCo communications device which allows the user to connect to the network and learn more about the Crystal Dreamers project.

The building also houses the NeirCo laboratories, which are situated in the basement. Only NeirCo employees are allowed there. 

Luckily, there are plenty of other things to entertain the inhabitants of the building in their free time. There is an extensive library, a swimming pool and gym, and numerous training rooms where dreamers can hone their shadow-fighting skills. 

In addition, many of the former inhabitants of Moro-Umbra have set up shop in the halls of the building. You can buy various trinkets and foodstuffs from the stalls, and maybe even pick up some souvenirs to take back to your own world... when you finally make it home. 

secrets

Jun. 10th, 2014 01:53 am
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Of course, NeirCo would never hold any secrets from you. Or anyone. But if they did, and those secrets were to be discovered, they would be listed here for easy reference. NeirCo cares.

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